Hi all! I have received quite a bit of feedback about the way the game plays and decided to have an update dedicated almost exclusively to making the game FEEL...
Hi gunslingers! Since last update was full of mostly perk adjustments, I thought this time around we needed something more in terms of enemy variety. There are...
Hey everybody! It's been a bit since last proper update! First of all let me say that I am very happy to see the game getting a bit more traffic in recent month...
Hi all! I've been a bit quiet over last month, so decided to share a glimpse of what I'm working on in the meantime, as we are still a couple of weeks away from...
Hey guys! Just a quick update, as it turns out that the final build I uploaded yesterday (there were several as I kept tweaking bits) introduced some kind of is...
Version 0.4.0 of Gunwire is out! I would say this one is a bit more "systems heavy" than the previous releases. You can now compete in the leaderboards! There i...
Hi again! Just a little update on what I have been working on over last couple of weeks, so stuff that can be expected to hit the shelves in 0.4.0, which I plan...
Hey there! It's been a while since last version in December. I have been quite busy getting a lot of new cool stuff into Gunwire since. Version 0.3.0 brings a b...